Metal gear solid 5 ground zeroes
With radio assistance from Kazuhira Miller and Huey Emmerich, Snake must find and rescue both MSF member Chico and high-value target Paz.
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Marines (including a mysterious Special Forces unit known as XOF). Set in 1975, shortly after the events of Metal Gear Solid: Peace Walker, players take control of legendary operative Snake (also known as Big Boss, leader of the Militaires Sans Frontières) as he infiltrates a clandestine prison camp in Cuba (known as Camp Omega) under control by U.S. The game is a standalone prologue to Metal Gear Solid V: The Phantom Pain, setting up the game's story while introducing players to both the Fox Engine and the new open-world gameplay structure.
Metal gear solid 5 ground zeroes Pc#
It was later digitally published for the PC (via Steam) on December 18, 2014. I look forward to what Metal Gear Solid V: The Phantom Pain will hold for Big Boss.Metal Gear Solid V: Ground Zeroes is a third-person stealth action-adventure game developed by Kojima Productions and published by Konami for the Xbox One, PlayStation 4, Xbox 360, and PlayStation 3 on March 18, 2014. I can easily recommend it to fans of the series, and those wanting a great stealth title, but I would caution others due to its complex backstory relying on the previous games. The game is a prelude to Metal Gear Solid V: The Phantom Pain, and not an epic.
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All of which takes place on the same map.ĭo I think Ground Zeroes is worth the asking price? Yes, but I would suggest purchasing it digitally for a lower price point. Once the main game is completed you will unlock several side-missions, which include assassinating two targets, extracting information, and more, but these are far from as simple as they sound. It can take around 4-5 hours to finish the main mission, but if you’re like me you’ll trip up the guards several times. Metal Gear Solid V: Ground Zeroes is a short title for the price tag. That agony is your triumph.) These portray what Big Boss has been through on previous missions, and what is still to come: he finishes one mission with some success, but there is another just around the corner – there is never a true victory, but always agony. It repeats the same four lines ( Here’s to you, Nicola and Bart. Here’s to You fits the 1970’s setting but is a stark contrast in tone to the game’s overall dark feel. While we aren’t treated to the traditional MGS theme music, Ground Zeroes has its own epic piece, as well as the cheerful sounding “Here’s to you” by Joan Baez. I’ve already mentioned my appreciation for Big Boss’s voice acting, but enemies, POWs, and your support are all voiced by excellent actors in their own right. I like the change, and thematically it makes sense (see MGS 1, 2 and 4, otherwise I’d have to go into a lot of spoilers).Īs with all Metal Gear Solid games, the soundtrack and effects are fantastic. His portrayal shows Big Boss as gruff and a man who has been through a hell of a lot but still carries some sense of compassion. While I will always think of David as Solid/Naked Snake, Sutherland is Big Boss, and he fits. This gives Big Boss far more realistic facial expressions and look. Kiefer Sutherland not only replaces David Hayter as Big Boss, but is used for his facial capture as well.
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There has been some controversy about replacing the series’ main voice actor. When you are spotted the game will slow time for several seconds to give you a chance to dispatch the guard – this comes in very handy in critical situations. Very rarely did I press against a wall, duck when I wasn’t supposed to or run in an opposite direction than intended. Your character’s actions are far more fluid than previous titles, which allows for easier sneaking, CQC (hand-to-hand) takedowns, and the addition of a new dive button. The refinement put into the Fox Engine is also felt during gameplay. You may use brute force, but it’s not recommended.
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Guards have to check in within a certain amount of time otherwise HQ becomes suspicious, so dispatching alerted guards can also carry repercussions. At night these AI units will shine a torch in your direction and, if they suspect something, will call it into HQ and head towards you. Running within an enemies’ peripheral vision will alert them to your presence – even if you are over 10 meters away. The weather does affect the Fox Engine’s new enemy AI by hampering their visual abilities. Kojima has done away with guards’ obvious cone-shaped vision, and greatly enhanced their overall field of view. Guards are far more intelligent than in previous titles, and I’ll admit I had (and still have) quite a bit of difficulty with them.